Unreal Engine
Current development version

The world of
Where imagination becomes playable worlds.
Follow Elliscia’s real journey from her first Unreal Engine project to the worlds still waiting to be created.
Currently creating in Unreal Engine 5.6Meet the creator
A young game developer learning how ideas become characters, mechanics and playable worlds.
Online, I create as Cipher_E, my screen name for the games, ideas and worlds I build through Miravale Studios.
I am currently working through the Software Academy Level 1 3D Game Design course, using Unreal Engine 5.6. I have completed the first of three Level 1 projects and I am building my skills one project at a time.
Miravale Studios is where I document the real journey, including what I learn, what I create and every milestone I reach along the way.
Current achievements
These cards show where I am now. They will grow as I learn new skills and complete more projects.
Current development version
3D Game Design course
Two Level 1 projects remain
A home for every world I build
Current learning journey
A practical three project course studied through Software Academy, using NCFE developed learning content and Unreal Engine.
1 of 3 projects completed
Current software, Unreal Engine 5.6
Released
Underway
Not started yet
An honest record of progressThis portfolio documents what I am learning and the work I have completed. I am currently studying Level 1 and have completed one of the three required projects.
Project archive
Every project begins as a lesson, then becomes something I can build, explore, test and improve.

For my first project, I created a first person shooter game in Unreal Engine 5.6. I built a futuristic training arena with enemies, collectable coins, player health, fire, lasers and dangerous obstacles. This project introduced me to the foundations of 3D game design and taught me how different gameplay systems work together.
Software Academy feedbackSoftware Academy confirmed that Elliscia successfully completed her first 3D Games Design project, with her tutor commenting that she had done a great job.
Inside the project
This case study shows the game from two sides, what the player sees and the Unreal Engine systems working behind it. These are real screenshots from my completed Project 1 in Unreal Engine 5.6.
I designed the level as a series of connected challenges using combat, collectables, moving platforms, fire and laser hazards.
I worked on the level layout, gameplay systems, hazards, enemies, scoring, player health and the interface that shows information during the game.
I arranged the arena and challenge areas to create a route through the game.
I added enemies, coins, platforms, fire, lasers and teleport areas.
I connected Blueprints controlling points, damage, movement and the end of the level.
I played the game, checked each mechanic and changed systems that did not behave as intended.
Each example shows a real Blueprint from Neon Rift and explains the gameplay feature it controls.
I created a HUD for health and points, then connected the final point to the win screen so the player can complete or restart the game.
Finding and fixing unexpected behaviour was part of completing the game.
I tested the mechanics while playing, found things that needed changing and tested them again after each adjustment.
These skills are supported by the project screenshots and working game rather than being listed on their own.
The complete arena layout and connected challenge areas.
Working collection, enemy, damage, movement and teleport systems.
Health, points, enemies, coins, hazards, platforms and level completion.
A HUD showing live health and points, plus a completed win screen.
Playing the level, checking mechanics and testing changes again.
Correcting the fire damage and coin counter so both worked as intended.
This project showed me how Blueprints can connect player actions, scoring, health, hazards and level events. I also learned why I need to play, test and change a mechanic until it behaves the way I intended.
The current build is available as a free download for Windows PC.
For my second project, I am creating a Mario style sidescroller game. I will use skills from Project 1 in new ways while learning how to build more complex gameplay mechanics.
For my final Level 1 project, I will explore another game genre and create a third person shooter. I will use this project to practise, combine and improve the skills I developed throughout Level 1.
Skills in progress
Creating environments, placing assets and shaping playable spaces.
DevelopingUsing visual scripting to connect actions, events and gameplay.
DevelopingBuilding health, pickups, hazards and player interactions.
DevelopingTesting what works, finding issues and making careful fixes.
DevelopingMission log
My first Unreal Engine game is now available as a free Windows PC download. I created, tested and packaged a complete playable arena with player systems, enemies, pickups and hazards.
I adjusted the fire Blueprint so touching the hazard applied 100 damage and caused instant death as intended.
I corrected the coin point value from zero to one, then tested it again so every collected coin increased the counter correctly.
How I find solutionsWhen something does not work, I check my Blueprints and settings, test possible fixes and research the problem. I can use tools including ChatGPT to help me understand possible causes. If I have tried the sensible options and still need help, I ask an adult or tutor.
Qualifications and achievements
This section shows my current Software Academy pathway. I will only mark a qualification as achieved after I have completed every requirement for that level.
I am currently completing the three Level 1 projects required for this award.
My planned next stage after successfully completing Level 1.
The planned final stage of my current Software Academy pathway.
Official documentation will be held privately and shared directly with education providers or employers when required.
Stay with the journey
Miravale Studios is only at the beginning. I will continue adding new skills, projects and playable worlds as I learn.
I’m Elliscia Nurding, and I create online as Cipher_E.
contact@miravalestudios.co.uk